package com.amikomgamedev.labirinhantu.entity;

import com.amikomgamedev.labirinhantu.game.Game_Data;

public class Entity_Timer
	implements Game_Data
{
	private float	time	= 0;
	
	public void onUpdate(float p_Sec)
	{
		time += p_Sec;
	}
	
	public float getTime()
	{
		return time;
	}
}
